Monolith imagined the whole thing wrapped up in an overly dark and real underworld with the most gritty and tactile combat in modern gaming, and wanted Criminal Origins to be the first game in a grand and in-depth series. It wanted to make a first person brawler, something we'd only been able to glimpse in The Chronicles of Riddick the year before, and it wanted ithe action punctuated with CSI puzzling sections. Monolith only had 15 months to throw it together, not to mention no prior experience of developing on the 360, yet despite it all it was being ambitious. The narrative never quite managed to make two more interesting characters than 'The Locker Door' and 'The Tramp's Face'.īut you should feel sorry for Condemned, if you can find it in that shrivelled, raisin-like heart of yours. You probably won't remember the story either, since towards the end of the game the plot collapsed like so much dunked digestive. Chances are if you have a memory of the original Condemned: Criminal Origins it'll be a hazy thing consisting mainly of beating tramps to death with locker doors.
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